The recent Day of the Devs online presentation unveiled several intriguing future games, but one especially has seized the imagination: UN:Me. Developed by Historia and Shueisha Games, this single-player experience seems to blend the oppressive atmosphere of a Silent Hill game with the paranoid deduction core of Among Us.
"This is a unique game where a girl containing several human souls within her needs to flee from a labyrinth of the mind," explains producer Yasukazu Kawai.
In UN:Me, players take control of an unnamed female protagonist seeming to be of teenage years. Within her reside four distinct personas, all possessing their own fears and motivations. These souls can take over at will, unleashing their deep-seated phobias upon her suddenly.
Based on showcased gameplay, much of the narrative unfolds within a eerie hospital, though other scenes show the main character navigating a abandoned chapel.
"What makes you fearful of? What causes you uncomfortable?" asks creative lead Shun Sasaki. "Heights. Small rooms. Authority figures. Things that appear minor to others can activate a deep instinct inside us. This game delves into that idea — fears that are specific to each person."
The core gameplay loop involves managing whichever soul emerges at a particular time. However, these identities will change against your will during gameplay. While exploring, each soul's fears become amplified and assault the protagonist in succession. As the persona changes, so does the particular terror the player encounters.
Initially, UN:Me shares striking aesthetic parallels with the Silent Hill series. The setting is filled with nurses who all share the identical visage, with unnervingly wide grins. Figures in the waiting room have enormous flowers where their heads should be. Flowers are a recurring element, contrasting organic elegance with unnatural horror.
Yet, UN:Me presents a singular twist. Players must determine which of the four entities inhabiting the protagonist is the "true" one. "Each of the souls claims that the physical form belongs to them," notes a developer. "During the game, you must determine who is authentic."
Once players have deduced a persona is fake, they must eliminate it. However, because each soul can lie or obfuscate the reality, it is very easy to choose incorrectly.
"Maybe you've already eliminated the true [soul] by your own actions," a voice states. "The final entity remaining could be a fake. In any case, your choices are irreversible."
UN:Me does not yet have a publicly announced launch window, but it is can be wishlist on platforms.
Lena is a passionate gamer and tech writer, specializing in indie games and hardware reviews, with years of industry experience.